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STARBORN

Starborn is short animated film I worked on as both a prop designer and layout artist. It's a story set in a city that personifies our very own solar system. The main character is a young star girl that was born with uncontrollable powers who needs the help of Earth and the other planetary goddesses to learn to control them. 

STARBORN

Starborn is short animated film I worked on as both a prop designer and layout artist. It's a story set in a city that personifies our very own solar system. The main character is a young star girl that was born with uncontrollable powers who needs the help of Earth and the other planetary goddesses to learn to control them. 

STARBORN

Starborn is short animated film I worked on as both a prop designer and layout artist. It's a story set in a city that personifies our very own solar system. The main character is a young star girl that was born with uncontrollable powers who needs the help of Earth and the other planetary goddesses to learn to control them. 

NUCLEAR COVEN

Nuclear Coven is a personal project I've developed to explore working in an animation style for younger audiences. It's inspired by my love for comic strips like Calvin and Hobbes  by Bill Waterson, with a modern story. 

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Fun Fact: the plot is inspired by a short story I wrote back in high school for a creative writing assignment. 

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For my character designs, I like to start with sketches on sticky notes using ball point pen! The combination of cheap materials and the inability to erase keeps me from being too perfectionist. I also let the face of my characters guide what kind of body type I design for them. 

Something I really enjoyed developing for this project were these effects sheets. I had a lot of fun playing with noise and gritty textures to create the glow and smokes effects. I think it lends itself well for the comic book style I use for the props and environments. 

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For the backgrounds and environment exploration, I wanted to play around with warped and forced perspectives. I emphasized this by working with a a flat illustrative style, building everything from shapes and using lineart sparingly to separate or define some areas.  

 

I still wanted the backgrounds to have depth so I used textures and line weight to achieve that. 

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nuclearcoven_environment_angeloakclearing.jpg
nuclearcoven_environment_forestclearing.jpg
nuclearcoven_environment_library_day.jpg
nuclearcoven_environment_library_night.jpg
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